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Light must be measured. Film can only handle a limited range of tones. Therefore we must have a way to measure the light so we know how it needs to be manipulated to get the desired results and fall within … Continue reading
As I [Ben] have said before, a Story or Screenplay is like a human body, and the Structure of that story is like the body’s Skeleton. But how do we examine the skeleton of a living person? We can’t see … Continue reading
I had the opportunity to attend a seminar at the American Cinematheque where the panel consisted of Oscar-nominated production designers and art directors. I wasn’t sure how interesting it would be, since I don’t consider myself the ‘artsy-type’. However, I … Continue reading
Light must be planned. Wouldn’t it be great if we could just skip all of that pre-production madness and figure out the lighting when we get on set? NO, it would be horrible. When it comes to narrative filmmaking, planning … Continue reading
[And continuing our technical blogs, here’s Gaffer Dylan Borger.] Hi readers! My name’s Dylan and I’ll be filling the role of Gaffer on the set of “Now Upon A Time”. Most of you have probably heard of the term and … Continue reading
This is the hardest letter, I mean blog, I’ve ever had to write. Indie film is hard, and the sad truth is that sometimes the timing just doesn’t work out. In the studio world, if the timing of the film … Continue reading
Just updated all the artwork here, on Facebook, and on Twitter! What do you guys think!?